Headphone Commute have caught up with sound artist (and Slowdive drummer) Simon Scott, and takes a peek at his kit:
Can you please share some aspects of sound design in your work?
I always begin by using a field recordings to compose and create. Since 2010 it’s been consistently The Fens in Cambridgeshire where I’m surrounded by a subterranean landscape that fascinates me, and I generally work with these audio segments in MaxMSP. It’s endless in terms of compositional possibility so I’ve stuck to The Fens as a sound source and I actually don’t want too many options so I haven’t started using some of my field recordings from further afield yet. Right now I like the framework I’ve built for myself in Max and the limitations of just using environmental recordings from my small corner of the world, but I sometimes do need to simply just compose if I am working on a score or other project that isn’t a solo record.